If you're intending on using this exploit, if you want accurate representation of the drops, get the value of Void Max Level at the very start of the run, by typing into the console, and use that in the calculator. Importing a save to this calculator at the end of such run will provide inaccurate results. Then, once you do a normal run, this number will gradually increase. This value can be artificially reduced by doing repeated runs to much lower levels than highest zone reached.
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